Do you want a larger screen like all of those fancy Android phones? The iPhone 6 has you covered. Do you want the freedom to install third-party keyboards and widgets? Those are among the best new features in iOS 8, which shines on the iPhone 6.
Apple even managed to find a practical use for NFC, that perennially pie-in-the-sky feature for wireless payments and data transfer, by building its own mobile payments platform. (It hasn’t launched yet, but Bank of America couldn’t wait to email me about what I could do with it. Bank of America!)
When I reviewed the iPhone 5 two years ago, I predicted that Apple couldn’t go much beyond a 4.3-inch screen size and that there was small room for left to innovate. I was only slightly off with my screen size prediction — the iPhone 6 has a 4.7-inch screen — but I stand by my innovation prediction. (Yes, I also failed to see how huge the phablet phenomenon would get, which led Apple to release *another* premium phone, the iPhone 6 Plus. Look for a full review on that model soon.)
There aren’t any massive surprises or upgrades in the iPhone 6 (starting at $199 on contract), just the stuff you’d expect — a larger screen, a quicker processor, and a slightly revamped design. But, as always, Apple’s talent isn’t necessarily in innovating first — it’s in innovating best.
The smartphone, perfected
Every major iPhone redesign feels like a bold statement from Apple: This is what a smartphone should be.
Sometimes that involves reshaping an entire industry, as with the first iPhone. Sometimes it’s about breaking new ground in design and specifications, like the iPhone 4’s metal and glass retro-future aesthetic and its gloriously sharp Retina Show (which eventually pushed Android phones to high-res displays). And sometimes it’s just about catching up with the competition, like the iPhone 5’s slightly larger screen and 4G LTE support.
With the iPhone 6, we once again see Apple adapting to the times while including a bit of casual innovation that could ultimately be huge (see: Apple Pay).
It’s certainly not the first smartphone with a large screen, and it’s not even the most comfortable (last year’s Moto X also had a 4.7-inch screen and was much more compact). But on the whole, Apple succeeded in crafting a phone that would appease loyalists as well as consumers used to Android phones with huge screens.
If you can imagine squashing an iPhone 5 down into a pancake-like form, you’d have the iPhone 6. Instead of the flat edges first seen with the iPhone 4, Apple went back to the curved edge design from the earlier iPhones. Its back case is also made of metal, which feels like a reference to the metal case of the very first iPhone.
All of the design changes make for a phone that, while much larger than any iPhone before it, fits into your hand nicely. Whereas the iPhone 5S felt cold and sterile, the 6 feels warm and vaguely organic, like a pebble smoothed down by a river over decades. In its design and feel, it reminds me a lot of HTC’s most recent One smartphones, especially this year’s One M8.
I’m sad to see the flat edges of the past four iPhone models disappear (they made it simpler to balance the phone on flat surfaces), but I can know why Apple returned to the curved aesthetic. When I questioned about the design change, an Apple representative said that it was hard to make a huge-screen phone with flat edges feel comfortable — it would often feel like the phone was digging into your hand. (Indeed, that was one of my largest issues with the iPhone 5S.)
As a consequence of having a much larger screen and frame, it’s more hard to use the iPhone 6 with one hand than previous models. I got used to reorienting the phone with one hand while on the subway, and you can also double-tap (not press) the home button to drop everything from the top of the screen down. That’s a feature that I used far more often in the larger iPhone 6 Plus, but it’s still nice to see in its smaller sibling.
The iPhone 6’s minor one-handed usability issues are overshadowed by everything else it brings to the table. Its larger screen makes viewing photos, videos, and games much more engrossing. And I also found it more comfortable for reading long pieces of text.
The new show is brighter than the iPhone 5S, and it works better in direct sunlight and with polarized sunglasses. It also features much wider viewing angles, which, coupled with its new slightly curved glass edges, nearly makes what you’re viewing on the iPhone 6 look as if it’s painted directly on the glass. It’s a subtle effect, but one that shows just how far we’ve come in mobile displays over the years.
As for other design changes, I didn’t mind the sleep button being went from the top of the phone to the right side. It’s just too hard to get your finger to the top of the phone with such a tall frame. I also didn’t have an issues with the plastic bands on the rear of the phone, which help with antenna reception. (If it bugs you that much, get a nice case.)
In terms of battery life, the iPhone 6 performed about as well as the iPhone 5S did for me. It lasted through a typical work day, but I’m still going to keep my external chargers handy just in case.
What iOS 8 was made for
While iOS 8 brings a lot to the iPhone 5S and a few other past models, it was clearly built with the iPhone 6 and 6 Plus in mind. (You can check out my full review of iOS 8 for specifics on what makes it such a excellent update.)
The iPhone 6’s larger screen makes some of iOS 8’s features, like the new keyboard’s predictive text and new interactive notifications, feel less cramped. The predictive text feature took up precious pixels on the iPhone 5 and 5S, which didn’t have much screen space to waste.
iOS 8 on the iPhone 6 also makes it clear just how much effort Apple has spent catching up to Google this year. In particular, Apple is opening up to developers in a huge way this time around, with support for third-party keyboards, widgets, and inter-app communication. Yes, those are all features we first saw on Android.
I didn’t notice much of a performance difference between iOS 8 on the iPhone 5S and 6 — we’ve certainly reached the point where mobile devices are so quick it’s hard to tell the difference. I was able to launch hefty apps and games like Infinity Blade 3 in about the same time on both phones (around 30 seconds to a minute, depending on the phone’s mood). The iPhone 6 also kept up with me as I juggled multiple apps at once — typically Twitter, Gmail, Convo, Evernote, and Spotify — though again, it felt about the same as the 5S.
Unfortunately, most iOS apps out there can’t yet take advantage of the iPhone 6’s larger show properly. Many apps run a scaled up version of their resolution on the iPhone 5, which makes their interface look comically huge. It’s not nearly as terrible as the black bars we saw on older apps when the iPhone 5 launched, but it’s likely going to be a while until all of your favorite apps adapt to the new show size. (Even if an app claims it’s “iOS ready,” that doesn’t mean it’s ready for the larger phones).
You can also choose to run the iPhone 6’s entire interface with the zoomed in look, which could be useful for seniors and others with eyesight issues.